


Also the Pelagic enemies are not only fast but can hit hard, and that's even before those annoying Shaman start throwing out those buffs while also healing away much of the damage that you deal.

This dungeon though, it feels like something is off, or maybe I'm doing something wrong.įirst off, I realize that the enemies are resistant to bleeding, but for some reason it feels like the majority of characters you can choose from have bleeding attacks and only a couple use blight. Not that they aren't difficult, but they are pretty fair. I was kinda annoyed because I'd been having fun with the other three dungeons so far. their back line buff/stressers.I need to vent for a little after some bad runs so I just wanted to see what you guys think about the Cove. their front line, your back line dots vs. Once again focus on dividing your line up, your front line vs. Try to always have a plague doctor with Battlefield Medicine because there's a crab monster that inflicts a devastating bleed effect. try to have bleed and blight boosting trinkets on your bleeders and blighters because dots are very effective regardless of the fact that Cove-dwellers have resistance to bleed. Mid level dungeons - Same as above with a few caveats. Keep an eye out for Eerie Coral, always keep herbs on hand for this because using herbs on coral gets rid of a negative quirk for free. When fighting the marine life have your front line focus the sea snails while you back line dots the jellyfish to death. When you fight fishmen, target the shamans in the back who use Stress Wave because they also buff and heal their allies, save the guys with Barnacle Barrier for last and control them with stuns, they do low damage but inflict bleed. Prioritize high damage blight dots from plague doctor and grave robber. Low level dungeons - Prioritize bringing antivenom medicinal herbs, and shovels, bring a holy water for the odd altar. Strategies highly depend on what level of the cove you're going into.
